AI Insights · Timothy · January 2023
Top 5 Platformer Games Performance in Peru Q4 2022
Discover the performance trends of the top 5 platformer games in Peru during Q4 2022, including insights on downloads, revenue, and active users.
The fourth quarter of 2022 saw notable activity in Peru's platformer games market. Here, we delve into the performance of the top 5 platformer games, highlighting trends in downloads, revenue, and active users. Data comes from Sensor Tower, providing a comprehensive view of these popular titles.
Stumble Guys from Scopely, Inc. experienced a mixed trend in weekly revenue, peaking at around $11K in early October and then fluctuating, closing the quarter at approximately $8.6K. Weekly downloads showed a significant rise and fall, starting strong at 121.7K in late September, peaking again at 133K in early October, and ending the year at 103.3K. The weekly active users mirrored this volatility, with a high of 408.8K in early October and a dip to 277.6K by late November, before climbing back to 365.3K by the end of December.
Geometry Dash by RobTop Games AB maintained consistent weekly revenue, starting at approximately $422 and closing the quarter at around $599. Weekly downloads fluctuated slightly, with a low of 23.7K in mid-December and a high of 34.5K at the end of September. Weekly active users remained steady throughout the quarter, averaging around 350K, with a slight peak of 373.9K in the final week of December.
Sonic Forces PvP Racing Battle from SEGA saw a modest rise in weekly revenue, peaking at $747 in early October and closing the quarter at $500. Weekly downloads showed a downward trend, beginning at 9K in late September and ending the year at 6.9K. Weekly active users exhibited a gradual decline from 92.9K in late September to 71.6K by the end of December.
MEGA MAN X DiVE - MOBILE from YunChang Games had fluctuating weekly revenue, peaking at $489 in late November and ending the quarter at $426. Weekly downloads were minimal, with a notable low of 4 in mid-November and a peak of 334 in early October. Weekly active users mirrored this trend, decreasing from 565 in early October to 379 by the end of December.
Super Mario Run by Nintendo Co., Ltd. experienced steady weekly revenue, peaking at $318 in the final week of December. Weekly downloads showed an upward trend, starting at 5.9K in late September and peaking at 9.4K by the end of December. Weekly active users increased gradually, starting at 27.8K in late September and reaching 32.5K by the end of December.
For more detailed insights and data on the performance of these games, visit Sensor Tower.